categories - Games

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In gaming, categories serve as fundamental organizational frameworks that shape player experiences and design structures. They manifest as character classes (warrior, mage, rogue), gameplay genres (RPG, FPS, puzzle), or progression systems (skill trees, achievement tiers). Categories provide cognitive scaffolding—helping players navigate complex game worlds through recognizable archetypes and predictable patterns. Symbolically, they represent the human tendency to classify and make sense of systems, while mechanically they create balanced ecosystems where different categories counter or complement each other. From Pokémon types to Civilization's tech trees, categories transform abstract mechanics into meaningful choices, creating the taxonomies that make virtual worlds both comprehensible and strategically deep.