Trigger - Games
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In game design, 'Trigger' refers to a mechanism that initiates specific events, actions, or narrative progressions based on player interaction or environmental conditions. It serves as a fundamental building block for creating dynamic gameplay, branching storylines, and responsive worlds. Triggers can be explicit—like activating a switch—or subtle, such as entering a designated area or achieving a milestone. They empower developers to craft experiences where player choices feel consequential, fostering immersion and replayability. Beyond mechanics, triggers often symbolize pivotal moments of change, agency, or consequence within a game's thematic framework, subtly guiding the player's journey without overt direction.